

It’s always bothered me that the levels in tactics games are far too short, and just when I’m getting into it I suddenly find myself back at base, customizing my squad to prepare for the next mission. Then, by the time the turn-based shenanigans began, I was armed with the knowledge and tools I needed to win the day.Īnother advantage of Lamplighters League’s realtime/turn-based hybrid model is that, because I was returned to infiltration mode after each fight, it gave me a chance to catch my breath before the next section, which meant levels were longer than your typical tactics game. The advantage of this hybrid model is that I was allowed to sneak around, feeling like a roguish ne’er-do-well as I scouted ahead and set myself up for success in the upcoming bout. Before fists and lead start flying, characters can move freely to gather recon, collect items, and take out enemies undetected, but once I was inevitably spotted, the action switched to the cover-based tactical combat you’d find in the likes of Gears Tactics.


The local music can also cause goosebumps, but in terms of mood, it rather concentrates attention.

It looks good, but there is nothing new in terms of graphics, this corresponds to the fact that the game is an “experiment” with mechanics. The graphics in the game entirely consist of modified Hsom 2 assets.To give an inappropriate example, if you compare the previous XCOM battle mode to a complete Chinese chess game, this game will be more like the chess endgame that the old man of the village gave you.
